Thursday, 5 January 2012

2DIY Examples


This week I will be at the BETT show on the 2simple stand on Thursday at 2pm and Friday at 10am to talk about some of the work my school has done with 2DIY. On Friday I will be bringing children along to let them teach you about the programmes. Please come along if you can - Details are below

Thursday
14.00– 14.15 'The Power of Programming'
By Nick Hughes, ICT Co-ordinator at Nightingale Primary School in Redbridge

Friday
10.30 – 10.50 – 'Look What I can do'
By Nick Hughes, ICT Co-ordinator at Nightingale Primary School in Redbridge

Below are some of the games that I will show in the Thursday.




Action Script Examples

Collecting Game
_root.dxy=5;

Journey Game
_root.maxCarSpeed=10;
 
 Others - Creative uses of the Templates

Wednesday, 30 March 2011

Lincolnshire CfBT Fast Forward Conference

I was lucky enough last week to be asked to provide the final keynote at the Lincolnshire CfBT Fast Forward Conference. I spent the whole day there and sat in on a number of workshops.

The conference and a theme of using video within Literacy and Numeracy and Games Based Learning.

I sat in on 4 sessions and had to make some hard choices as all of the sessions seemed great.

Games based learning led by Darren Price.

Darren overviewed the work that he had been doing and supporting across their borough. (Which BTW is a lot bigger that London ones) His work focus on using GBL to support mathematics.

He talked briefly about the impact of the work stating that most children increased their average point’s score by 6.3 and even sighted one example of a child who had an increase of 11.3. He explained that the games where allowing children to use and apply their math’s a lot more confidently.

He then when on to demo a number of number of class activities.

He used Deal or no Deal on the Wii to discuss fractions.

As numbers where removed what was the fraction of blue and red values left.

When the offers came from the banker they would then look at the mean amount of money left to see if it was a good offer. Lots of discussions about probablity can be introduces how likely is it that a red number will come up next? Etc.. It does like any lesson require careful planning of questions.

He suggested that unless you plan questions and activities carefully when using games based learning you are just playing a game.

He extended the work by looking at screen shots taken from Deal or no Deal and asked us to decide who had the best chance of getting a red number? A great discuss came up about decimals or equivalent fractions.

Next he looked at Pictochat. Children shared a DS between two and they discussed the questions and recorded the answers. He used an ITP called guess the number. It gives you clues and you need to decide what the possible numbers could be. Children use pictochat to give possible answers. As a teacher you ask other questions what is the smallest/largest number it could be so far? Great for AFL learning.

I’ve never been a great fan of pictochat as I always feel that a WB is faster and pictochat slows things down, but Darren’s demo really showed the powerful tool it can be to get children to think and then discuss answers in some depth. I’ve always thought if it used in MM starters but this was a lesson and worked a lot better. Sold on that now, got to try it….

Finally he showed us WiiFit plus and a game where you have to make 10, it is a really simple game that supports a basic core skill. He said he had used this in year 6 and when the game used 3 numbers even they seemed to get stuck. How to make 10? What does it look like?

This then moved onto another example – Give 4 numbers arranged like the Wii Game and then asked to make 10 using as many ways as possible. (5, 3, 2, 4) This was extended to 4 number but then given a range of numbers including decinals. Like count down but with 4 numbers that you could use again and again.

A great session that included loads of games and ideas that I had not seen used before.

Screen to page led by Chris Whitney and Peter Wall.

This was a really interesting session on Film literacy and the Grammar of writing.

They suggest that when children know how to make films they can apply this back to their writing.

They pointed out that reading and making of film needs to be already familiar to children in order to fully embrace this.

When you think about composing a film you think about shots, sound, cuts all these things can be applied to your writing setting, description and paragraphing. A scary film has these sounds. How can we show this in writing? A film in the past is sepia how do we show this within text? Editing a film link to choosing where the best places for sentences and words are.



Peter spoke about his work in KS1. Where the children would make a film as part of the writing process, compare it to the drama work some of us to before we write.

He showed some great examples of films made using photostory about the Gruffalo. They took photos of the story, narrated it and then wrote it.

He talked though a number of examples using The Lighthouse Keepers Story and Lost Happy endings. He also showed a non-fiction film about pandas that had been made that led to a piece of report writing.

It was great to see this work and once video use within schools is embedded it is a great process to adopt.

F1 Fun in Maths – led by Daniel Ballard

This was the second session based on GBL. It focused on his love for F1 racing and all the maths work that could be gained from it.

He used Video clips of the races to discuss the times and how decimals are used. Looked at how to order the timings. If one car came 3rd what was his actual time, so bringing in addition or decimals. A good example of good question to bring out the learning.

This continued by investigating how the points where given out to racers. How could a racer get 8 points over 5 races? What are all the possibilities. Is it possible to get 141 points over 18 races?

Mario Kart was introduced and the points system was compared. This led to a lot of work on what is a fair system.

He said himself that he could have gone a lot further with it over the 4 weeks, buy looking at Kart and track designs. How could you make a track that is 45cm long?

Another great session that really showed the potential using context to teach complex mathematical ideas and keeping it fun.

Superheroes, Master Villains Excited Pupils led by Andy Dickenson

This was the best talk of the day for me. Using comics and comic characters with children.

He explained the basic structure of the lessons.

It starts by making children either a member of league of evil or team hero. You show a trailer about them becoming superheroes or villain and then the children have to create their identity. The trailer really grabs their attention it did mine. ;o)

It promotes a lot of discussion. What do they know about superheroes? What makes you a hero or a villain? Why is a dalek evil? Are all superheroes good at their job? Then what powers do you have? Do you have any? This is a good one for G and T pupils.

Children look at creating a cool wall of ideas and words. Children think about the best adjectives for good and evil. What is the antonym to each of these words. Children can be paired by hero and villan and write the same stories from different points of view. You could do diaries of each days work? Or recounts of someone being saved? There are loads of possibilities.

Create your own here on cpbherofactory.com Dress the character. Print screen and create a comic cover.

A great session which being a comic geek I loved. This I will also be doing next term in my class.


I like to say thanks to all involved and hopefully everyone enjoyed my final keynote about the work of the Redbridge Games Network on Games Based Learning




Wednesday, 12 January 2011

BETT 2011 Day 1

So BETT is here again. So what if anything grabbed my attention.

I'll be honest only 1 thing really turned my head, but I had a plan today to check out the various 'iPad' like devives out their on the market. I'll come on to the 3 I found in a moment.

Firstly 2simple was in force as normal showing off their new 2Start English and Mash2web. I popped along but was alos due to speak about some of the 2DIY work I had done. Check out the 2simple blog for that later.

Next up - and this links to some of the great presentations I saw this Sunday and Monday at the Learning Without Frontiers Conference. (Blog spot on that to come!)

I Can Animate that great bit of Mac (and PC) software is avaible for the iPhone and iPod Touch. Looks great and easy to use. Use other apps to mix it up and add sound and other effects.

On to some Tablets - Now I saw 3 which where insteresting and something that I can only describe as a PC DS.

The Libretto is made by Toshiba and runs Windows 7 - It has 2 touch screen and closes up like a DS - looked amasing but the £800 price was a bit much.

Next was a Slate called the Filo 1000 (I hope thats spelt right) It is a Android tablet running 2.2. Looks nice and didn't have a bad response time for the screen. A newer version is coming soon. I'm gonna get one on aproval soon so watch this space. I was told these where aboud the £300 price point.



Next tablet was one from RM called the RM Slate 100 - Running Windows 7. Nice weight and price at £400. Again getting one on aproval soon.

The final slate was from Avantis called the LearnPad. This was £295 and was also running Andorid 2.2, but it had a overlay which locked the system down so make it more child/school friendly. This slate had the best hardware and screen is was very responsive. Again 'hopefully' will get one on approval.

I suppose the question what about apple - yep I am, but all the above devices run flash so lots of the content us teachers like will work on them.

Finally my final head truing find and it was on an Interactive Whiteboard! I was wandering past the Smart stand and saw 3D objects being manipulated on a slide. Interesting. Thats me rotating a object from the Google 3d warehouse. (Where you get your models for Google SketchUp) I was stuck by the ability to rotate a model of a Viking Longboat for children to study. Also if you have a Smart Document Camera, you will be able to use that AR cube to turn and intearct with the object on the board. Nice! This will be in a later update of Smart Notebook this summer!

Now onward to Day 2.

Sunday, 12 December 2010

Video Conferencing

Hi all its been a while.

Just wanna talk about the VC work that my school has taken part in this term. We purchased a camera late last year and didn't really have much chance to use it. Now this term we have managed to use it 3 times and hopefully more on the way. All off the VC where arranged though LGFL at no lost to us which was great.


Firstly my year 4 year group met up with Michael Rosen via VC. We had a 20minute session where we read him some of our poems, asked him some questions and he performed some of his. It was a great experience and we had planned it as part of our work that week on performance poems. Click here if you would like to watch the session.

Our 2nd and 3rd VC's where last week on the same day! Both year 1 and reception met up with Father Christmas. This is great. We connected to Santa's Grotto and he told us all about his holiday and then the children got a chance to answer questions. Our school news on this!


Throughout these you are always thing how will the children react to the VC - will they understand that they are talking to a real person?
In Year 4's case I showed them the camera and showed them all what they looked like on screen and gave them a chance to get all the waving out of the way. During the VC in the top corner we could see our camera image all the time, so the children where always reminded they could be seen.
In year 1's case I was told to turn off our camera view as it would take up screen space for the video we where shown. The year 1's where told quickly about the camera but the weren't always reminded they where on screen. The year ones had to get up and talk into the microphone so it was almost like them coming up to speak to a person in class.

Is it worth not having the home camera view on screen as it distracts from the full effect of the VC? Will have to try this again on the next one. Hopefully next year we will have more VC's with some American schools. Exciting.

Anyone who wants to meet up with my school contact me - you don't need an expensive VC camera to connect a web cam will do. nichughes.317@lgflmail.org



Wednesday, 30 June 2010

Lego WeDo


Over the last two weeks I have been experimenting with the new(ish) Lego WeDo kits. I'd seen these before, but at Bett this year has a closer look and really saw the potential for an challenging KS1 piece of control hardware.


Just to explain Lego WeDo is a kit that builds over 10 different models that you control using the computer. All the instructions are presented onscreen and Max and Mia are two characters that take us though the activities. Unlike the more advanced Mindstorms Lego, this remains attached to the computer, you have a motor, a light/distance sensor and a tilt sensor to use in the models. The onscreen programming is just a series of coloured blocks that snap together, very simple to use.


I have been exploring this with the aim to introduce it as a unit next year for year 2. I was worried about the building and then programming aspects. What is the best way to teach it? I couldn't see teh point of building one week and then comming back to it the nest week as you loose all the excitment, so could it be done in an afternoon? After working for two weeks its clear that the children really enjoyed the experience and nearly all of them at the end of an afternoons work (1 hour 30 minues) had built and programmed a model. I think its possible to spend a little more working on them as well.


More importantly both classes said that they would love to do it again and they would be better next time. So over a 3 or 4 week period if you spend an afternoon on it by the 3 or 4 one the building will be quicker can you can focus even more on the programming side.


One more next week. Check out a short video of some of the action in class.










Monday, 17 May 2010

Purple Mash and Year 1.

Recently I did a lesson with year one on the topic of toys and describing them. I had done similar lessons before and used a range of programmes in the past. I wanted to do something a bit different so looked towards purplemash.com/

The task was very simple and after giving children some time to talk I explained the Apptivity I had chosen and they where away. They had no problems using the pen tools, or even dragging in the clip art.

The children did struggle with typing the text, but the apptivtiy had its own clicker grid of sorts, to help the children. The only issue was that the text was a little small for some of the children.

Check out a few examples of they work they did.
Try out the Apptivity here. http://purplemash.com/describetoys/

Thursday, 15 April 2010

Games Based Learning 2010

Two weeks ago I was lucky enough to attend and speak at the Games Based Learning Conference.

Click here for videos of all the talks, some will be linked below as well.


Thoughts

I attended many sessions of the 2 days. I’m not doing to do a blow by blow review, but give some brief overview comments about talks that perked my interest and then direct you to them to watch yourself.

Day 1

Media Molecule creators of little big plant gave an interesting talk about how they become interested in games and the importance of allowing people to create things. LBP is a tool that allows you to be creative without all the programming instructions. They said that traditionally to make a game you would need to know a lot and so lots of energy would go into learning and you would have less final product. LBP allows it to be about content. They used a great phrase – ‘learning by stealth’ to explain that though playing the games you learn a lot. You have to go through a process of trying things out and then testing them.

Giving children time to explore and create seems to be important to the creative process and a tool that isn’t so hard to use is a way in to provide more immediate feedback before progressing into more complex areas.

Derek Robertson from Consolarium talked about the work across Scotland. He asked some good questions though about Why do we still need to justify working with games? They have started to move into games design saying it should be about creation as well as consumption.
It’s great to see so much positive work going on with a varied array of games. I loved the work with Sony Eyepet. (more on that later) Great to see the push towards games creators as well now. http://newlearning.blip.tv/file/3435637/

Matt Mason author of the Pirates Dilemma wasn’t really a talk related to classroom practice. It was about how we understand piracy and the benefits that it has had on society. The best quote was innovation happens in piracy, because they can work in an area that the mainstream can’t. If you have been wondering about digital rights and the true impact of piracy then check out his talk.

Gillian Penny the Head Teacher from Gavinburn spoke about her whole school approach to games based learning. She emphasised that you need careful planning; Teachers need to be onboard and sharing with parents. She discussed the work her school had done with Mario and Sonic at the Winter Olympics and Guitar Hero. She explained the cross curricular projects that where run. http://newlearning.blip.tv/file/3437105/

Tim Ryland’s talk about children being creators and owners of games was great. He even had children creating a short game during the 20minites he talked. They were great, though I am biased as 2 where from my class. http://newlearning.blip.tv/file/3437986/

Day 2

Ollie Bray introduced a session on games where he discussed the importance and value to games within education. The key points where that games are playful learning. Games are a new ideas but so where whiteboard and pens a few years ago. The competitive and non treating environment of games is hard to find else where. You can loose at a game and not feel bad, you’ll just go again, why can’t this be applied to a mental maths test. Only got 5/20 no worries lets replay the level. He went on to emphasis the need to get the teacher to on board. Can kids be as addicted to learning as they are to games?

Watch the contribution from me and Dawn Hallybone and the Redbridge Games Network.




Jo Armitage spoke about the Olympics project that is being run in Hounslow, which had Mario and Sonic at the Olympics as the core game. But the cross curricular work surrounding it was amazing, Children had to create a whole team of people surrounding the athletes and then do the research to support them, for example they had to have trainers, PR mangers and dieticians.

Brain McLaren of Consolarium spoke about some of the projects he had been running in Scotland. The two that caught my eye was the use of Little Big Planet, where KS1 children have the design brief to the older children. Also they had character designs done as models away from the computer. The Sony Eyepet was an amazing idea that I will be looking into further myself.

Brian Clarke also Consolarium spoke about games design and for me was probably one of the best speakers of the two days. The Scottish curriculum emphasises the need to children to be creators of games as well as consumers. Brian basically gave an over view of what games creation progression can look like from primary to secondary level. The key thing seemed to be use software that starts with having an icon based system that has fairly instant visible results and then move on to more complex code. So 2diy then move to action scripts and then scratch. For 3D games start with Kodu and then move onto sandbox and the UDK. The great thing is all expect 2diy are free. I have lots of learning to do to see how to use all these great bits of software. http://newlearning.blip.tv/file/3442640/

The final PM session had a much more industry feel to it.

Margaret Robertson who is a games designer asked what makes a good casual game and how can educational games learn from this. Annoyingly there isn’t really an answer games need to be a lot of things but they importantly respond to needs. The advantage that casual games have is that they can be written quickly thrown out there and then updated an improved. Education need to copy the process not the result.

A number of people spoke and suggested that industry doesn’t know much about education and sadly there is little reason to pursue it since there is little profit in it. The message seemed to be that industry doesn’t know how to make educational games and have little interest in doing so.

Finally Jesse Schell spoke via video conference about his view of education. He is not a teacher this is just his opinion. His main point was that the future is beautiful, customized, sharing and real. But looking at classrooms today they are far from this is fact they are ugly, standardised, isolated, fake. This was a really interesting discussion, about the only one I questioned was isolated since think that sharing is getting a lot better, but the rest very true.

I loved his idea to make things more beautiful though using experience point and level ups to make recording progress in a more positive light. You can never loose this way. Check out his talk and his presentation.

He spoke recently at DICE 2010 and was a buzz for a while - http://fury.com/2010/02/jesse-shells-mindblowing-talk-on-the-future-of-games-dice-2010/

Summary
Overall it was a great two day experience. I came back with lots of ideas of where to take the Games Network. I got expanded view of the importance of allowing children to explore ideas and create games and programmes. Children need to become creators of content.

Where do I go next?
  • Investigate the following software - Sony Eyepet, Kodu and Little Big Planet.
  • Investigate the embedding of games creation with the curriculum. How to I make children creators of games content.
  • How can I insure that my classroom is Beautiful, Customised, Shared and Real?
  • The level up achievement system.